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ITEC Fall Conference 2026
ITEC Fall Conference 2026
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Monday
, October 12
302/303
8:30am •
Portrait of an AI-Infused Learner: Envisioning an AI future
9:30am •
NotebookLM for Schools: Your Grounded Google AI Super Tool
11:00am •
Safety is Primary: National / International Perspectives on AI
1:30pm •
The "Gem in AI" - Google Gemini for Schools
304
8:30am •
Puppet or puppeteer? And Other Uncomfortable Questions for the AI Era
9:30am •
AI and UDL: Friend or Foe?
11:00am •
Beyond Chatbots: Agentic AI for District Leaders
1:30pm •
From Data Drab to Data Fab: Architecting Decisions with Gemini
2:30pm •
Building a K–5 Computer Science Program from the Ground Up
305
8:30am •
Let's Discuss the realities of AI
9:30am •
From Study Hall to STEAM Lab: Transforming Downtime into Hands-On Learning
11:00am •
Getting AI Literacy Started Across 3–12: Ready-to-Use, Aligned Units for Elementary, Middle, and High School
306
8:30am •
Building a Sustainable Technology Budget
9:30am •
Beyond the Basics: Leading the Shift in Digital Citizenship with Common Sense Media
11:00am •
Click Less, Teach More: Tech Tools Worth Your Time
1:30pm •
Bots, Books, and Bytes : Computer Science in the Elementary Library
2:30pm •
Maximizing Your E-Rate Return
307
8:30am •
Your AI Policy and Guidelines are set…Now what?
9:30am •
Who's Telling Your School's Story? Building Authentic Learning Through Student-Led Media
1:30pm •
Most Human to Least Human: An Interactive AI Ethics Lab
2:30pm •
Teaching Inquiry Skills That Help Humans and AI Think Better Together
308
8:30am •
Creating a hands-on computer science curriculum to engage elementary students
9:30am •
A Different Approach to Teaching Scratch and Scratch Jr.
11:00am •
If Taylor Swift Were a Computer Science Teacher
1:30pm •
Professional Educator K-12 Classroom Engaging Activities
2:30pm •
Creating CS Pathways for the Future
312
9:30am •
Accessible Aesthetics: Graphic Design with a Purpose
11:00am •
UDL + You: Removing Barriers for Learners
1:30pm •
Power Up for Systemwide Digital Accessibility
2:20pm •
Including Digital Accessibility in EdTech Procurement and Instructional Materials Review
314
8:30am •
The Accessibility Roadmap: Where Are You, What’s Working, and How It Impacts You?
9:30am •
Optimizing 1:1 Workflows Round Table Discussion
11:00am •
Iowa’s K-5 Screen Time Cap: Compliance, Curriculum, and Classroom Reality
2:30pm •
AI Profile of a Graduate
315
8:30am •
Tier 1 Student Opportunities through Invention Education—Access for Any and All Students
9:30am •
From Screentime to Screen Value: The 60-Minute Challenge
11:00am •
Building a successful Cyber program; How to get started.
1:30pm •
Beyond Screen Time: Using the VATT Framework to Make Technology Worth It
2:30pm •
Level Up Your Data Game by Becoming a Google Sheets Master
316
8:30am •
Interactive Instruction: Real-Time Formative Assessment Made Easy
9:30am •
From Research to Reality: Effective Technology Integration in Science
11:00am •
Lights, Camera, Collaboration! Middle School Broadcasting Beyond the Screen
1:30pm •
Interactive Learning in Minutes: Mastering Pear Deck for Engaged K-12 Classrooms
2:30pm •
Canva Code in Elementary
317
8:30am •
If It Happened Tomorrow: A Small Ransomware & Data Breach "Group" Tabletop
9:30am •
Beyond the Login: Screen Time Insights, Time-Saving Automation, Data Privacy, and Technology ROI
11:00am •
What's new for Google Admins
1:30pm •
Phones as Keys, Eliminating Fob Sharing and Lost Keys in Your District
Exhibit Hall
10:30am •
Vendor Time
11:50am •
Lunch and Keynote
3:45pm •
Social Event
Foyer Area
7:30am •
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Oct 13, 2026
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Iowa Events Center Veterans Memorial CCCU Convention Center, 833 5th Ave, Des Mo
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Friday
, September 11
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, October 12
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, October 13
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Accessibility
Artificial Intelligence
Computer Science
CSTA
Designing for Digital Learning
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Legal Issues
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STEM/STEAM/Maker Movement
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